Swerve Hurdle
Overview
Director, Game Concept, Game Designer, Artist
Designed, implemented and constructed UI/UX, animation, rigging, and modeling
Developed models, rigging, and animations in Maya
Developed UI/UX assets in Photoshop
Documented the game development production process through game design document in pre development and marketing plan in post development
Marketed the app by creating a marketing plan by researching different social media algorithms to target diverse end-users
Developed on Unity Engine
Supervised and led the whole development process from scratch to the final product
Prepared and structured the manifesto for the game development
Developed entire prototype from game mechanics, programming, and art on Construct 3