Swerve Hurdle

Overview

Director, Game Concept, Game Designer, Artist 

  • Designed, implemented and constructed UI/UX, animation, rigging, and modeling

  • Developed models, rigging, and animations in Maya

  • Developed UI/UX assets in Photoshop

  • Documented the game development production process through game design document in pre development and marketing plan in post development

  • Marketed the app by creating a marketing plan by researching different social media algorithms to target diverse end-users

  • Developed on Unity Engine

  • Supervised and led the whole development process from scratch to the final product

  • Prepared and structured the manifesto for the game development

  • Developed entire prototype from game mechanics, programming, and art on Construct 3

Behind the Scenes

Swerve Hurdle Prototype (Trakhell)

Art Assets

Gameplay Screenshots

Swerve Hurdle Initial Main Character Concept Art

Swerve Hurdle Initial World Concept Art

Swerve Hurdle Environment Design Draft Render

Swerve Hurdle Main Character Design Model Drafts

Swerve Hurdle Finalized Main Character Design Colored Model

Swerve Hurdle Finalized Character Design Rig

Swerve Hurdle Concept Art Renders

Swerve Hurdle Player Gameplay Items Renders

(Hurdle)

(Coin)

Swerve Hurdle UI Typography Concept Art

Swerve Hurdle UI Typography First Draft

Swerve Hurdle Logo Concept Art

Swerve Hurdle Colored Logo First Drafts

Swerve Hurdle First Draft Renders

Swerve Hurdle Final UI Typography

Swerve Hurdle Final Logo (Line Art)

Swerve Hurdle Final Logo (Color)

Swerve Hurdle Final Environment Render

Swerve Hurdle First Draft Marketing Renders

Swerve Hurdle Finalized Marketing Renders

Logo Icon Concept Art

Logo Icon Finalized Art

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Autobiography

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King of the Earth (Currently in Development)