Swerve Hurdle
Overview
Director, Game Concept, Game Designer, Artist
Designed, implemented and constructed UI/UX, animation, rigging, and modeling
Developed models, rigging, and animations in Maya
Developed UI/UX assets in Photoshop
Documented the game development production process through game design document in pre development and marketing plan in post development
Marketed the app by creating a marketing plan by researching different social media algorithms to target diverse end-users
Developed on Unity Engine
Supervised and led the whole development process from scratch to the final product
Prepared and structured the manifesto for the game development
Developed entire prototype from game mechanics, programming, and art on Construct 3
Behind the Scenes
Swerve Hurdle Prototype (Trakhell)
Art Assets
Gameplay Screenshots
Swerve Hurdle Initial Main Character Concept Art
Swerve Hurdle Initial World Concept Art
Swerve Hurdle Environment Design Draft Render
Swerve Hurdle Main Character Design Model Drafts
Swerve Hurdle Finalized Main Character Design Colored Model
Swerve Hurdle Finalized Character Design Rig
Swerve Hurdle Concept Art Renders
Swerve Hurdle Player Gameplay Items Renders
(Hurdle)
(Coin)
Swerve Hurdle UI Typography Concept Art
Swerve Hurdle UI Typography First Draft
Swerve Hurdle Logo Concept Art
Swerve Hurdle Colored Logo First Drafts
Swerve Hurdle First Draft Renders
Swerve Hurdle Final UI Typography
Swerve Hurdle Final Logo (Line Art)
Swerve Hurdle Final Logo (Color)
Swerve Hurdle Final Environment Render
Swerve Hurdle First Draft Marketing Renders
Swerve Hurdle Finalized Marketing Renders
Logo Icon Concept Art